- Your concept
- Your users
- Your objectives
- Your requirements
- Rapid prototyping
- User testing
- Visual & UI design
- HTML templates
- Full featured interfaces
- Backend integration
- QA testing
Some of my work
Here is some of my work to date.
Mining visualisation display
This project involved designing an interface for a visualisation tool used at presentations in one of Australia's largest mining companies.
It is used for tracking mining and exploration progress during high level meetings, and the presentation complexity required the use of 4 or more screens to simultaneously display a variety of documents and mapping information.
Callertones for Facebook is a ground up redesign of Telstra’s popular Callertones service specifically for Facebook. It was hoped that linking a user’s Callertones account to their Facebook account would reduced friction, thereby increasing sales and customer engagement.
The application has been successful in meeting its objective and it has been found that users who have Callertones for Facebook installed were more likely to make purchases.
Whereis Everyone by Telstra
Whereis Everyone called for an evaluation and update of an existing application. Working with the good people at Telstra I mapped out the experience and wireframed interfaces to meet their needs.
Being an update, I was limited in what I was able to change, but this represents a marked improvement. A more thorough redesign is being planned, so stay tuned!
Urban community planning tool
I was invited to design a flash based tool that would be used during a major stakeholder meeting to plan a large new urban development.
Its purpose was to allow stakeholders to visualise how decisions made during the lifetime of the development project will affect the residential make up.
MiLK allows students and educators to create quizzes and games played via SMS or mobile web and participate in forums based around classroom activities.
I served as a development advisor, using experience gained from my MA to form part of the foundation for designing and implementing interfaces. I also participated in a number of user evaluations in classrooms.
MiLK was a Top 3 Finalist (Innovation Award, Secondary Category) at the Handheld Learning Conference in the UK!
In SCOOT, everyday places are turned into games as they participate in scavenger hunts via a series of SMS based questions and answers. During this time, they will encounter a variety of installations that they will have to play in order to proceed.
SCOOT has been run in several locations across Australia including QUT, twice in Federation Square in Melbourne, Brisbane’s South Bank, and Victoria University. Of which I have been involved in the most recent two.
I participated in the design of events, installations and web assets.
SCAPE was commissioned by the Hornery Institute as an educational tool that would be used in conjunction with field trips to the Kelvin Grove Urban Village with the intention of introducing students to the concept of urban planning.